April 1, 2006
Artificial Intelligence, C/C++, Game Algorithms, Game Design, Gaming, Nintendo DS, Programming, Southgate
No Comments
I haven’t written a roguelike in a long, long time. Last time, I used the traditional light-per-room model for lighting from the original Rogue; these days, I don’t find that at all satisfactory. It’s time for a proper shadowcaster.
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March 20, 2006
Game Algorithms, Nintendo DS, Southgate
No Comments
I’m working on a field-of-vision implementation for Southgate at the moment, which is both very fast and highly accurate. Read the rest…
March 9, 2006
Blog Meta, DynoBright, My Games, Southgate
No Comments
Oh right, I’m supposed to be updating this thing. What month is it again?
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February 4, 2006
Game Algorithms, Gaming, My Games, Rants, Southgate
2 Comments
Why would I say that?
Because every time I develop a tool to make things easier, that just gives me an excuse to make a system triple as complicated. Every time I make something easier, it turns harder. This is something of an annoying habit of mine, though it’s also led to some of the best things I’ve invented. That said, it’s also led to a lot of wasted time and extra complexity – not that that’s exactly a terrible thing in a hobby project, but still. Whether this is going to turn out in that fashion remains to be seen.
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February 3, 2006
Game Algorithms, My Games, Southgate
1 Comment
Dungeon Generators are strange creatures.
I’m discovering, since I haven’t attempted one in several years, that the older a programmer you are and the more strange tools in your belt, the more fun dungeon generators are to write. Back in the day, it seemed like a huge and painful task. Now that modularity is second nature, it’s turning into a joy to write. This is sort of a surprise to me; last time I wrote a Roguelike, the monster system was by far and away the most entertaining, and the level system something of a chore. I kind of wonder whether the new monster system is going to be as much fun.
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February 2, 2006
My Games, Nintendo DS, Southgate
No Comments
The roguelike is well underway, now, including a name.
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January 29, 2006
My Games, Nintendo DS, Southgate
2 Comments
It’s time for the NDS to have a roguelike. I’m starting a moderately simple one for fun.
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