Sorry About The Lag

Gaming, My Games, Nintendo DS, Puzzles, Sudoku No Comments

I’m looking for beta participants for my PC client!  See http://blog.sc.tri-bit.com/archives/151.

I’ve got a potential buyer for my PC and Nintendo DS Sudoku clients, so I’ve been working on them fairly exclusively.  I’m kind of hoping to have news about them soon, because in particular the PC client has a bunch of fairly odd new features which I am quite proud of.  But, first I have to get them sold.

Eet Ees Beginning!

Gaming, General Interest, Nintendo DS No Comments

The DS WiFi Lib spurred by the DS WiFi Bounty is starting to bear fruit! Bronto has begun work on a functional, operating email client which uses pop3 and smtp in standard fashion. The results are surprisingly appealing.

Zee Cross Platform Revolution, She Is Begun!

Gaming, General Interest, Nintendo DS No Comments

And it was homebrew that pulled it off (see also,) based on the stack I made happen for the DS. PS: I love taking credit for other people’s work and money based on nothing more than being a highly successful loudmouth. Word to Big Bird. PPS: PSP: your time is now. Make your peace.

About Time – WiFi Lib Progress

Gaming, Miscellaneous, Nintendo DS, Programming, Tools and Libraries No Comments

Yay. SgStair’s library is coming along. DHCP and TCP support, DNS, and various other goodness (including less crashing!)

Training Games

Humor, Nintendo DS, Picture Links No Comments

Huhuhuh.  Bumped into this thread on Neogaf while browsing around Wired blogs.  Amusingly and amazingly, they managed to miss maybe the best training game, which is a shame, because Princess Peach looks like she’s just about ready for it in that picture.

Sorry I’ve Been Gone; Also Yay Blog Spam

Game Design, Gaming, General Interest, Miscellaneous, My Games, Nintendo DS, Sudoku 9 Comments

Blog content’s gonna be thin over the next few weeks. E3′s coming up and I have work to do.

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On Shadowcasting

Artificial Intelligence, C/C++, Game Algorithms, Game Design, Gaming, Nintendo DS, Programming, Southgate No Comments

I haven’t written a roguelike in a long, long time. Last time, I used the traditional light-per-room model for lighting from the original Rogue; these days, I don’t find that at all satisfactory. It’s time for a proper shadowcaster.
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Standard Practice: Use The Shit Out Of Your New Toy

Gaming, Nintendo DS, Polls 16 Comments

That’s right, I’ve got a polling toy that takes user votes. As a result, I’m going to set up a new poll. What classic game do you most strongly want to see ported to the DS?
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Huhu Oh Right, DHTML Font Editor

Nintendo DS, Programming, Tools and Libraries No Comments

Wow. I totally forgot about this thing.

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Goddamned Nano-X Thief

Game Algorithms, Nintendo DS 1 Comment

I can’t believe someone beat me to Nano-X on the DS. SO VERY LAME.

Mad props to Bret, I’m just jealous. But, good work, and also I hate you now. :D

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