April 20, 2006
Gaming, General Interest
No Comments
Remember Lox: Monster’s Labyrinth? It’s a Sokoban for the GBA, made by BRP, with graphics by DayDream.
BRP needs new levels for E3. As such, he’s given out the tool he uses to make levels, and is requesting submissions. I will be making some for him. Anyone who doesn’t is a loser. A loser. You don’t want to be a loser, do you?
Make levels now, or I will personally punch you in the side of the head.
April 18, 2006
Gaming, General Interest
No Comments
You read that right. In the 25-34 age bracket, largely due to the casual game market, more women play games than men.
April 14, 2006
Gaming, Puzzles, Sudoku
No Comments
I’m looking for beta participants for my PC client! See http://blog.sc.tri-bit.com/archives/151.
DJ Ape did something neat. I’m now running with the idea, but it’ll be a while before I’m done. So, for now, check out his diagonally-connected center diamond killer sudoku.
April 14, 2006
Gaming, General Interest
No Comments
Kotaku’s got the title dead on: PS3 to be Fat and Retarded. If they hadn’t already done this on the PSP I’d be skeptical. But … Jesus.
April 14, 2006
Humor, Nintendo DS, Picture Links
No Comments
Huhuhuh. Bumped into this thread on Neogaf while browsing around Wired blogs. Amusingly and amazingly, they managed to miss maybe the best training game, which is a shame, because Princess Peach looks like she’s just about ready for it in that picture.
April 13, 2006
Game Design, Gaming, General Interest, Miscellaneous, My Games, Nintendo DS, Sudoku
9 Comments
Blog content’s gonna be thin over the next few weeks. E3′s coming up and I have work to do.
Read the rest…
April 13, 2006
Gaming, My Stores, Sudoku
1 Comment
I’m looking for beta participants for my PC client! See http://blog.sc.tri-bit.com/archives/151.
My new puzzle test and markup engine (5TH generation!) now supports quite a few types, and I’m going to be supporting more types later.
Read the rest…
April 13, 2006
Gaming, My Stores, Sudoku
No Comments
I’m looking for beta participants for my PC client! See http://blog.sc.tri-bit.com/archives/151.
So I’ve been writing a small app to eat my puzzles and spit out a preformatted book. That way I can just make puzzles, test them, dump them in a directory and have them automatically rolled into a book for me.
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April 1, 2006
Artificial Intelligence, C/C++, Game Algorithms, Game Design, Gaming, Nintendo DS, Programming, Southgate
No Comments
I haven’t written a roguelike in a long, long time. Last time, I used the traditional light-per-room model for lighting from the original Rogue; these days, I don’t find that at all satisfactory. It’s time for a proper shadowcaster.
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March 26, 2006
Gaming, Nintendo DS, Polls
16 Comments
That’s right, I’ve got a polling toy that takes user votes. As a result, I’m going to set up a new poll. What classic game do you most strongly want to see ported to the DS?
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