Happy screw-you-Britain day 2008
July 4, 2008 Miscellaneous No CommentsNo, that’s pretty much it.
I splurged a little to get a new domain that I’m quite fond of. Bahamas domains may be very expensive, but frankly, I think it was worth it. One of my good friends Shea Silverman may have said it best: “if it wasn’t you, I’d say it was a waste.”
I’ll be moving content from several old sites, including sc.tri-bit.com, blog.sc.tri-bit.com, stonecypher.net and others, to this site by 301 to keep as much rank as possible. That said, there’s a whole *lot* of half-written content on several of those sites, as well as content I haven’t gotten around to releasing, and I haven’t updated my image collection in years. This is about to change. (I’m not 301ing the old images so that people who’ve been using them in forums and so on don’t get a bunch of busted images; the old site is on a server that’s going to keep running.)
This’ll be a better site than my last several, and a lot more uniform. I’m going to start doing a lot of new stuff, including some made-for-redistribution video tutorials that should make my old tutorials look pretty flimsy by comparison. There are some games in the wings, too, and I’m going to start getting some shared resources together for flash developers. I’ve been writing some Erlang material, too, and I’m really starting to like the way my tutorials come out in that language, so maybe it’s time for a directional shift.
Maybe more importantly, I’ve made a bunch of updates to some libraries that I had released as well as a bunch of libraries that I hadn’t released. Quality has increased significantly. I’m also setting up a SupportSuite instance to help support those libraries more effectively (I’m quickly falling in love with SupportSuite).
Finally, I’ve pretty much given up on hybrid sites. I’m going to be using pages instead of the wiki from here on in. Should be a lot easier to deal with. So, the new site should have a great proliferation of static pages.
In short, there’s a whole lot of new stuff coming. Stick around.
I had to write these for a colleague some months ago, and promptly forgot in classic fashion. Here’s something to mock my inability to write coherent install docs for posterity: Setting Up eJabberD From Scratch. A how to, of sorts, I guess. This was written for a Centos server, but is probably accurate for most Unices (don’t really know for sure.) Read the rest…
I just realized I never posted my Erlang highlighter for ConTEXT. ConTEXT is a free Windows programmer’s editor, and I’ve used it and MSVS basically exclusively for many years now.
Here’s my Erlang highlighter: http://sc.tri-bit.com/outgoing/Erlang.chl
Have you ever looked at the cost of something like MaxMind with monthly updates? It’s ridiculous. Tens of thousands of dollars a year. Makes me angry, honestly. Problem is, I went to hostip.info to get replacement free data, and one time in three it thinks I’m in Canada. (I’m not in Canada. Only Russians live in Canada.)
To that end I’ve decided that anyone who hasn’t checked (and if necessary, updated) their data in HostIP.info is officially a douche. It takes like ten seconds. C’mon.
Here’s what you forgot:
I’m just posting this up here because I always forget how to fix it and because it usually takes me 15 minutes to track down again. When you enable the CentOS web stack, perl is excluded – which is generally correct – except that dependencies require (currently) 5.8.8 whereas that is not provided by the base repos. If you hit that, you’ll get a message along these lines:
Error: Missing Dependency: perl(:MODULE_COMPAT_5.8.8) is needed by package perl-DBD-MySQL
So, the way to fix that is to change the priority of CentOS Plus to 1 temporarily, yum clean all, install perl – which will get current, which is 5.8.8, put CentOS Plus back where you had it (presumably 2), and go back to what you were doing.
Our good friends at DevKitPro want help exposing their project to a wider audience through the SourceForge Community Choice awards. DevKitPro is a deployment of GCC meant to facilitate development for console video game systems, including the Nintendo DS, the GameBoy Advance, Playstation Portable, Sega Saturn, GP2X, GP32, Nintendo GameCube and hopefully soon the Wii.
Some of you may know that I write Nintendo games commercially. DevKitPro and its antecedents were how I got my foot in the door. I’d like other people to know these tools are available, in case they have the passion too.
If you’d like to see other people able to make homebrew gaming happen for their consoles, cast your vote here.
Normally I’d do the rant myself, but io_error did a better job than I’m likely to do. This article contains the single funniest thing I’ve ever seen him say (the line about the governor; you’ll know it when you see it.)