IANA / ICANN Gambling! Place your bets, be a psychic

Bunk News, Competitions, Gaming, General Interest, Humor, Miscellaneous, Nintendo DS, Polls, Programming, Web and Web Standards 11 Comments

It occurred to me that I have a great way to prove the mighty powers of Nostradumbass.

[SB digg, reddit]ICANN has announced their intent to allow the registration of new gTLDs in a repeated auction process, starting for the princely sum of $100,000 for a handful of letters.  In IRC in debate the question came up how many vanity 1st level domains (hereafter vanity 1ld) would be purchased.

[digg-reddit-me]For the purposes of competition – and there’s no money involved, I just said gambling to whore diggs and such – a vanity 1LD is defined as a gTLD which represents the name of a person, company or organization.  This means that .porn is not a vanity 1tld, even though it’ll certainly be owned by a pornographer, because it’s named for its content.  By contrast, .microsoft is a vanity 1LD, as is .billclinton (which probably won’t get bought; I’m just being thorough in definition and Bill has a good sense of humor.)  If a 1LD is assigned on basis of trademark, it’s pretty much in like Flynn.

So.  Where’s the psychicitudeness?

I predict that approximately 950 vanity 1LDs will be purchased in the first auction.  (This has the startling price tag of ninety five million dollars minimum.)

Anyone want to play The Price is Right with me?  Place your bet in comments (preferably as a trackback; this is a new domain and I could use some rank).  Whoever gives the nearest answer to the number that turns out to be correct wins.  (No price is right rules; going over isn’t different than going under.)

Incidentally, if you guys are worried I’ll edit my post after the fact, just check Internet Archive for the day before the auction.  I can’t cheat; I’m being watched by www.bigbroth.er .

Bring it.  950.


Game Design, Gaming, My Games, Polls 4 Comments

So, I’m writing a web-based game, and I would like to know how people feel about timing out people who have disconnected. The game is a turn-based strategy game with moderately fast play, on the order of every 30 seconds to 1 minute, comparable to Reversi/Othello (Havannah, to be specific.) In particular, I’m not sure where to set the threshholds for a given person timing out.

My plan is to have three threshholds. If you’re playing a game, and someone disconnects, it’s generally for one of two reasons: their connection failed, or they’re quitting to avoid losing. On the one hand, I have spotty wifi at home, and I frequently lose connection for several minutes at a time, and I wouldn’t want to be counted a loser and a poor sport while I waited on my DSL modem to stop sucking. On the other hand, sitting around waiting for someone you don’t know is frequently the suck, and many people do quit to get out of a loss.

So, I’m setting the upper threshhold at 20 minutes. No matter what, if they log off and stay gone for 20 minutes, the game is discarded, and called in favor of the person still online. However, obviously I don’t want people to have to wait around for 20 minutes, so I need to set a lower threshhold. That threshhold will be the point at which someone gets to choose what to do. If I’m gone a little over the lower threshhold, the system will say to the other player “do you want to call it a tie, save it for later, or claim a disconnect win?” If it’s someone who doesn’t know me, they shouldn’t be forced to wait, and should have the option of calling it a tie if the game isn’t very far in, or if I’ve obviously been having connection trouble. However, they should also be able to claim a disconnect win if they smell a jerk.

It would be nice if they could call a tie or a save very early, much earlier than would be appropriate for calling a quitter loss, so the other two threshholds are those two issues seperately. The lowest threshhold is the “save or tie” threshhold, and it should be fairly fast. Someone can choose to ignore it if they want. The next threshhold is the “you quit to cheat” threshhold, and it should be at least somewhat patient. At the 20 minute line, the system will call it, no matter what.
So, the question is, how long should those two lower timeouts be? Twenty minutes is obviously far too long for either. On the balance, ten seconds obviously isn’t long enough; most people can’t reconnect that fast, and we need to be accomodating of people’s computers rebooting, of modem reconnect cycles, of DSL reconnect cycles, and so on.

I’m going to set a range of options. If you don’t see the time you want, feel free to add it; I’ll be using the distribution of answers, not just the most popular, so it’ll still count.
[?php jal_democracy(6); ?]

[?php jal_democracy(7); ?]

The Revolution is Dead; Long Live the … Wii?

Gaming, General Interest, Miscellaneous, Polls, Video Links 2 Comments

That’s right, it’s called the Wii now. Apparently Nintendo didn’t learn from Intel’s Viiv bungle; that’s pronounced “we,” not “why.” It’s supposed to be inviting, comfortable, and unifying, and to emphasize that everyone plays. Also it avoids acronymitudinalityhood.

[?php jal_democracy(5); ?]

Standard Practice: Use The Shit Out Of Your New Toy

Gaming, Nintendo DS, Polls 16 Comments

That’s right, I’ve got a polling toy that takes user votes. As a result, I’m going to set up a new poll. What classic game do you most strongly want to see ported to the DS?
Read the rest…

Yay For Flexible Plugins. Boo For Assumptions.

Blog Meta, Polls, Tools and Libraries, Web and Web Standards, Word Press No Comments

Well, I had something of a pleasant surprise, just now. Two Word Press plugins which weren’t expected to work together in fact do quite nicely. I now have inline per-article polling.

[?php jal_democracy(3); ?]

Read the rest…