A Million Dollars For A Strong Predictor

Artificial Intelligence, Game Algorithms, Gaming, General Interest, Miscellaneous, Programming No Comments

That’s right.  Netflix will give you a million bucks if you can write an algorithm which one-ups their existing algorithm by 10% or better on grounds of predicting what their customers will like, based on their prior history.

Now that’s a win.

On Shadowcasting

Artificial Intelligence, C/C++, Game Algorithms, Game Design, Gaming, Nintendo DS, Programming, Southgate No Comments

I haven’t written a roguelike in a long, long time. Last time, I used the traditional light-per-room model for lighting from the original Rogue; these days, I don’t find that at all satisfactory. It’s time for a proper shadowcaster.
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MTD(f) can bite my ass

Artificial Intelligence, Game Algorithms, Gaming, Programming, Rants No Comments

Minimum Test Driver is a great tree-culling algorithm. That said, my implementation is broken, so mtd(f) can go to hell.

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