October 2, 2006
Artificial Intelligence, Game Algorithms, Gaming, General Interest, Miscellaneous, Programming
No Comments
That’s right. Netflix will give you a million bucks if you can write an algorithm which one-ups their existing algorithm by 10% or better on grounds of predicting what their customers will like, based on their prior history.
Now that’s a win.
April 1, 2006
Artificial Intelligence, C/C++, Game Algorithms, Game Design, Gaming, Nintendo DS, Programming, Southgate
No Comments
I haven’t written a roguelike in a long, long time. Last time, I used the traditional light-per-room model for lighting from the original Rogue; these days, I don’t find that at all satisfactory. It’s time for a proper shadowcaster.
Read the rest…
December 31, 2005
Artificial Intelligence, Game Algorithms, Gaming, Programming, Rants
No Comments
Minimum Test Driver is a great tree-culling algorithm. That said, my implementation is broken, so mtd(f) can go to hell.
Read the rest…