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	<title>Comments on: Dungeon Generators are Interesting</title>
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	<description>He just never stops talking</description>
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		<title>By: pete tyjewski</title>
		<link>http://fullof.bs/dungeon-generators-are-interesting/comment-page-1/#comment-494</link>
		<dc:creator>pete tyjewski</dc:creator>
		<pubDate>Sun, 13 Aug 2006 19:35:15 +0000</pubDate>
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		<description>I too have written dungeon generators i have one for windows ,
i could email it if you like.

I have a few from the net mapmage..and jamis buck

These were unsatsifying to me because of the way the rooms were connected.
ie a room with four doors connected to the same hall one an open arch one a secret door one a locked door one a trapped door.

mine im happy with the room hall connections. and the entry exit.
it takes work to get to the treasure rooms or higher levels.

The population stuff ive done seperatly based on tunnels and trolls or D&amp;D D20 or gamma world. but its based on the players encounters as they progress rather than letting the first level party get a dragon behind the first door they open...by random chance.

pete@demonspawn.net</description>
		<content:encoded><![CDATA[<p>I too have written dungeon generators i have one for windows ,<br />
i could email it if you like.</p>
<p>I have a few from the net mapmage..and jamis buck</p>
<p>These were unsatsifying to me because of the way the rooms were connected.<br />
ie a room with four doors connected to the same hall one an open arch one a secret door one a locked door one a trapped door.</p>
<p>mine im happy with the room hall connections. and the entry exit.<br />
it takes work to get to the treasure rooms or higher levels.</p>
<p>The population stuff ive done seperatly based on tunnels and trolls or D&amp;D D20 or gamma world. but its based on the players encounters as they progress rather than letting the first level party get a dragon behind the first door they open&#8230;by random chance.</p>
<p><a href="mailto:pete@demonspawn.net">pete@demonspawn.net</a></p>
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