Huhu Oh Right, DHTML Font Editor

9:05 pm Nintendo DS, Programming, Tools and Libraries

Wow. I totally forgot about this thing.

So, I wrote the beginning of a font editor in DHTML like five or six months ago. It’s not usable yet – for example, it doesn’t do useful things like storing letters, saving or loading font files, or that sort of stuff. What it does do, however, is make a chewy little DHTML drawing widget thing that’s portable. Plans for the near future (translates as “when I get around to it”) :

  1. Store and load characters
  2. Store and load fonts
  3. Export font to C
  4. Change the implementation panel font. (This is actually already possible by passing in a POST variable called gridfont, but I need to change it to a realtime thing.
  5. Set up alternate pen modes. Right now there’s support for sticky pen and xor pen, but no UI controls for them; later I’m going to add anti-aliasing tools.
  6. Pretty it up a little bit. It’s fairly bland ATM.

This thing was actually made for my Nintendo DS games; I just haven’t exactly finished it yet, because my older Delphi font to PNG dumper is currently doing enough. (The font editor I made in Delphi should probably be linked here too, but it’s on a different computer, so screw it.) And, actually, there’s a pretty decent chance I won’t bother to finish this one, because I’m in the middle of porting FreeType, which pretty much makes this thing moot.

That said, there are still a lot of reasons to want a bitmap font here and there, so I guess I ought to finish. We’ll see.

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