Southgate Development Journal: Basics
February 2, 2006 12:22 am My Games, Nintendo DS, SouthgateThe roguelike is well underway, now, including a name.
Today, I’m beginning a journal chronicling my development path for the game. It’s gonna be slow – I’m doing a lot of other stuff in my life – but private roguelikes like ADOM and Crawl have had slow build development cycles, too. Lord knows my favorite roguelike, Angband, has been in development forever and a half. Besides, I’m making a fairly aggressively different rules system than is typical of Roguelikes, deriving heavily from little known mechanics from pencil and paper RPGs and inventing some fairly crazy stuff to fill in between them, and to make something like that work takes a long time.
So, I’ve started building the various tables that go into a project like this. There are a surprising number of them, and I’m beginning to feel like a deeper modelling of the underlying construction of these things is maybe in order; I’ll finish out the tables on paper, but after that, maybe it’s time for some aggressive C++. I’ve got what I think is a fairly neat skill model put together, and I’m not using classes at all – or at least, not in the way most people are likely to think of them. More to come soon, time allowing.
In other news, I feel totally swamped by the flood of small components that goes into starting a business. In fact, my daily image today is picked in deference to the feeling of having been legowned. Whoring for investors is just awful.
