Why the 3DS isn’t sellingAugust 1, 2011 10:42 am Uncategorized
The media invariably seems to think that the problem with the 3DS is that it’s too expensive (after dollar value adjustment it’s not as expensive as almost any of Nintendo’s other portables have been,) or that somehow this is Apple’s doing.
This is all bullshit.
The problem is simple, and it’s the same thing that has crippled many, many platforms in the past. It’s what’s killing Win7 phone today.
There are no desirable software packages for the platform. I’ve had one since launch day, and I still haven’t bought any games other than the one I bought on launch day, because they’re all the same garbage that’s been being sold for ten years, and none of them do anything interesting with the new hardware.
Nintendo needs to wake the fuck up and change its software production availability to small producers, or *that* will sink the company. The platform has been out for six months and there are barely 40 games (for comparison, the DS launched with nearly double that, and people screamed at the sky for the limited game catalog.)
The iPhone gets about that many games released PER HOUR.
I hate playing games on my iPhone, but at least my iPhone has games I want to play.
Wake up, Redmond; Japan isn’t going to fix this.