Yay, TCP is Finally Here-ish

1:25 am Gaming, Nintendo DS

The DS Wifi Bounty is finally beginning to bear the fruit it was originally meant for!

And, sure, sure, I wrote the bounty to be UDP-accessable. If one sees that as a fault, then the fault is mine, though I don’t actually see it that way. But, what that means is that the floodgate of actual legitimate network software is finally about to open.

Steve Stair’s announcement that outgoing TCP/IP is done comes as a welcome relief for many. It’s been a long time, though considering the amount of work taken to get this far, that’s perfectly understandable. Me, I’m not terribly worried about incoming TCP; though of course it would be nice to have a complete network protocol suite, it’s the ability to make connections to existing servers, and to start writing proper network games that really has me jazzed. In fact, I also have several games half ready to go, though they need some work; I’ve been distracted by other things, and their polish isn’t wholly applied yet.

That all said, it’s finally time that we can start doing things that we’ve wanted for more than a year now. Network games and network applications are here.

The bounty system works.

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